Posted in Methods, Writing

RP and Storytelling

It’s been close to a year that I fully got into playing Dungeons and Dragons. It’s been a lot less than that since I took up the role as a Dungeon Master.

In this role, I basically give the players a situation, e.g. they are hired as guards by a merchant to escort him and her goods to the next trade city, and they play out tue scenarios as they wish. Of course, this situations are part of modules and hard-cover campaigns so mostly everything is scripted.

As a player, I’ve had really good DMs. They manage to bring the world to life with a couple of words and it’s so easy to imagine everything that’s happening in the scene and round by round. It’s flawless how they can paint so vivid images. As a DM (dungeon master), I know I will never be able to do that.

It’s not like I’m putting myself done or anything. I just know that that’s never going to be me. I won’t be able to paint vivid worlds with the spoken word, I plan to do this through the written world.

Lately, I’ve been hyper aware of how I described an environment/scene to my players. They rely on me for information and it’s my job to provide it to them. This is similar to writing a story. The readers need information, not only to comprehend what’s going on but also to imagine the world you’ve built in your head.

This has helped me in my writing because describing the situation or environment in speech tells me that maybe I’ve forgotten to include sensory details or perhaps one social interaction didn’t go so smoothly.

By taking note on all of this, writing and describing things has gotten easier. I’m aware of what I’m missing and try to include everything I can. Of course, I do this in moderation. Personally, I don’t like to bog down my readers with so much description. I try to only include all the necessary information.

While I haven’t exactly perfected all of this and I have a long way to go, I’m going to keep learning. I believe as a writer that there’s always something new to learn. Perhaps one writing style doesn’t fit a genre or theme. The beauty of it is that I can try new things and figure out what works with the story I want to write.

Posted in Writing

Moving Forward

Just a quick drop in since I didn’t post this past week. With the team I’m working for the game, it’s really moved along. The basic story is agreed upon and, although there might be changes, we got the basics. Now I have to work on the characters, races, classes, etc. I’m trying to make a chart so I keep everything organized. I also have to create a character creation sheet so that the team can make their own companion characters.

On a side note, I’ve been editing and writing here and there with Phantom Blade and Crimson Queen. Both of which are on wattpad.

The website had a change and I even added a writing samples page. I’ll be adding more documents on that later. Plus, there are a lot more changes coming to the site.

More information on that later.